Everyday I seem to be writing go code to parse a json string, and this problem
seems to come up often enough for me to write about it. Thanks to adg and asoko on #go-nuts for their suggestions.
The Problem
Given a list of json objects of different types (lets say People and Places). You want to Unmarshal them into two lists.
A list of all the people and a list of all the places.
A bit more definition
Let's use this json string
{
"things": [
{
"name": "Alice",
"age": 37
},
{
"city": "Ipoh",
"country": "Malaysia"
},
{
"name": "Bob",
"age": 36
},
{
"city": "Northampton",
"country": "England"
}
]
}
To help us write some code, let's give ourselves a function, which should be self explanatory:
func solution(jsonString []byte) ([]Person []Place) {}
And some structures
type Person struct {
Name string
Age int
}
type Place struct {
City string
Country string
}
I've got two solutions to this problem. I would love to know of better ways.
SolutionA: map and type assert
If we tell json to unmarshal into a map we can get it to deal with the parts we know
about, and the rest of it will go into an interface{}. As we loop over the json
structures we use what we do know about the structures to pass the interface{} to
some helper functions what will create one of our structs and add it to our list.
Because the map we take in is a map[string]interface{} we will need to type assert our
values
func solutionA(jsonStr []byte) ([]Person, []Place) {
persons := []Person{}
places := []Place{}
var data map[string][]map[string]interface{}
err := json.Unmarshal(jsonStr, &data)
if err != nil {
fmt.Println(err)
return persons, places
}
for i := range data["things"] {
item := data["things"][i]
if item["name"] != nil {
persons = addPerson(persons, item)
} else {
places = addPlace(places, item)
}
}
return persons, places
}
func addPerson(persons []Person, item map[string]interface{}) []Person {
name, _ := item["name"].(string)
age, _ := item["age"].(int)
person := Person{name, age}
persons = append(persons, person)
return persons
}
func addPlace(places []Place, item map[string]interface{}) []Place {
city, _ := item["city"].(string)
country, _ := item["city"].(string)
place := Place{city, country}
places = append(places, place)
return places
}
SolutionB: Mixed Type struct
This solution involves creating an interim struct which can be used to represent
either a person or a place
type Mixed struct {
Name string `json:"name"`
Age int `json:"age"`
City string `json:"city"`
Country string `json:"country"`
}
With this struct we can then unmarshal our json string into a list of these mixed
types. As we loop over our Mixed structs we just need to examine each one to
work out which type it represents, and then build the right struct from it
func solutionB(jsonStr []byte) ([]Person, []Place) {
persons := []Person{}
places := []Place{}
var data map[string][]Mixed
err := json.Unmarshal(jsonStr, &data)
if err != nil {
fmt.Println(err)
return persons, places
}
for i := range data["things"] {
item := data["things"][i]
if item.Name != "" {
persons = append(persons, Person{item.Name, item.Age})
} else {
places = append(places, Place{item.City, item.Country})
}
}
return persons, places
}
These are just two ways I've used to solve these problems, I'd love to know how
others have done it.
SolutionC: json.RawMessage (Updated 18Jan13)
Thanks to Jordan's comment and zemo on reddit
there is another solution.
Using the json.RawMessage structure in the json package we can delay unmarshalling the json structures in the list. We can then go through our list and unmarshal each of them into the correct type
func solutionC(jsonStr []byte) ([]Person, []Place) {
people := []Person{}
places := []Place{}
var data map[string][]json.RawMessage
err := json.Unmarshal(jsonStr, &data)
if err != nil {
fmt.Println(err)
return people, places
}
for _, thing := range data["things"] {
people = addPersonC(thing, people)
places = addPlaceC(thing, places)
}
return people, places
}
func addPersonC(thing json.RawMessage, people []Person) []Person {
person := Person{}
if err := json.Unmarshal(thing, &person); err != nil {
fmt.Println(err)
} else {
if person != *new(Person) {
people = append(people, person)
}
}
return people
}
func addPlaceC(thing json.RawMessage, places []Place) []Place {
place := Place{}
if err := json.Unmarshal(thing, &place); err != nil {
fmt.Println(err)
} else {
if place != *new(Place) {
places = append(places, place)
}
}
return places
}
Here's the full gist: